Inflate a ballon with helium by a push of a big red button or over the internet, in real time! 1000 clicks, the cord gets cut and the ballon rises to the sky. Made for the political week Almedalen as an installation to raise awareness the need for action to build more homes. Produced for Actionist and Hyresgästföreningen.
Create the world’s largest claw machine and locate it in a shelter from the 50s for the world to control it. With 2 cameras and 4 clicks anyone with an internet connection could control the large claw machine in realtime. If you were good you could win great prices by gripping boxes and drop them in a ramp. Just like the machines at tivolis but in the jumbo format. This project was made to entice teenagers into applying to the industrial technical programme in secondary school. Produced with Sverige AB for Teknikföretagen(The trade organisation of Swedish technical industry).
Built on Raspberry Pi and Alamode.
Enter the fitting room, press the button and pose! You and your outfit gets uploaded on to the internet, in real time. The gif animation with the most votes wins clothes from Björn Borg. Produced for Garbergs. Built on Raspberry Pi and the Pi camera.
In 2 weeks I pulled together an installation together with Join the Carnival to show the abilities of mechanics, the magic of RFID and personally customised sounds. At a seminar, participants got a business card that unlocked the mechanics of this machine to trigger a gift for showing up as well as a greeting.
The possibilities are endless when it comes to prototyping fast and hooking up electronics to the internet through games, social networks and APIs.
With the electronics available today we can put it all into a working installation and a new interactive experience in the physical world. Out on the streets, in shops or in a remote place we can effect something in real time. RFID is used widely in the industrial process and logistics but can serve as magic in installations and measuring the behaviour of people around them.
3D printers make it possible to prototype and produce an installation in little but no time to be scaled up and cloned.
Together with the amazing speakers of Creative Summit 2013 I was invited to talk about my creativity in technology showing my work of electronics and programming.
Amber Case talked about the area between humans and machines and the history of cyborgs.
Bitsy Knox talked about her experiments of creativity and art work.
Christine Sun Kim played her audio work and described her experience of exploring sounds.
Denise Wilton from Berg in London described the creatives process of their impressive work.
Sofia Svanteson, founder of Ocean Observations talked about how our cars can communicate their health and how the possibilities for doing the same with the human body is here.
Susan Stone from Tonic revealed the science of music and how it affects us as humans in our everyday life as well as in advertising.
Katrina Todd from Contagious Magazine with her insights and experience into trends of behaviour and digital experiences moderated the event.
During Adobe’s event of Adobe Creative Days in Stockholm I had the opportunity to tell creative minds about the project Sound of Football and the technology behind it. By combining different technologies together the project came together giving blind football player a new experience of playing football.
Stunning is looking in to how to combined their knowledge and great skills in web and mobile with the physical world. I hosted a workshop to get a handson experience with Arduino and how to connect electronics with the web in real time.
Generating ideas based on electronics? Yes, with the plethora of electronics sensors at hand and the ability to put them together I hosted a workshop that generate ideas based on electronics and technology available today. By focusing on technology for ideation the teams at Berghs took the back door into coming up with new ideas supported by new technology.
Helping Keewords to build their awesome platform to enable people to learn new languages through apps. By gamifying the experience of learning a new language, people can train to learn new words. Leaving grammer to focus on the words Keewords supply users with a large database of words to practice on.
I helped Keewords on building a SDK for the apps and building Flipping Words, one of 3 apps running on the Keewords platform.